Batman: Arkham Origins Video: The Dark Knight’s Physics
A comparison video for Batman: Arkham Origins has just be released, showing us the difference that PhysX by Nvidia can make on the gameplay.
The video runs for about two and a half minutes and features comparisons between playing the game with PhysX by Nvidia off and playing with it on.
Right off the bat (no pun), we’re given a look at his new cape and how it interacts with the environment, making him seem more lifelike and real. Next we’re treated to a few scenes of him swirling around the fog, which we can see reacting to his motions.
Since Origins takes place in the winter, it would make sense for Gotham to be experiencing snow. And we’re given a look at how playing with PhysX turned on puts a lot more particle effects into play and ups the number of snowflakes onscreen.
With DX11 tessellation, Batman’s footprints will warp the environment, giving him footsteps in the snow. And since the snow is part of the game’s geometry, they can cast shadows on it, giving it more depth.
Watch the video above and marvel at how real the action looks with the help of Nvidia’s PhysX. Look out for Arkham Origins when it’s released on Oct. 25 for PC, PlayStation 3, Wii U and Xbox 360.