A new video for Dragon Age: Inquisition explores how combat will play out in the game.

The video, from GameInformer, features Dragon Age: Inquisition executive producer Mark Darrah, senior gameplay designer Josh Stiksma and creative director Mike Laidlaw going over some of the intricacies of the game's combat mechanics.

There seems to be a balance between strategy and action now, as players are able to maneuver their characters around the field as they see fit, but also have the option to fully control their party. The option to play through battles in real-time or as a pause-and-play strategic venture will be available to both action junkies and tacticians alike.

We're also shown some class skills, like the warrior's harpoon, which allows players to hook into an enemy, stun them for a while and then draw them in for an attack. You won't be able to reel in a big, shielded enemy, but, as the video shows, you'll be able to stagger them and leave them in a vulnerable position.

You must also take other factors into account when attacking your enemies, like whether or not you should hit an enemy that's charged with electricity with a metal weapon, or maybe you have to switch from a poisoned weapon since it won't affect an armored foe.

Watch the video above to get more insights into Dragon Age: Inquisition's combat and wait patiently with us as we await its release in 2014.

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