Eiji Aonuma Discusses The Legend of Zelda: A Link Between Worlds
Eiji Aonuma is not only the man heading the team that’s developing The Legend of Zelda: A Link Between Worlds, but he’s also worked on other Zelda games since Ocarina of Time. He recently spoke to Edge Online about his feelings on the original game A Link to the Past and the sequel.
In the interview on Edge Online, Aonuma talked about the differences between the two games, saying that A Link Between Worlds will “play very differently to the original” and that the new additions will “make players see the game in a different way.”
When asked about why they’re returning to the world from A Link to the Past after over two decades, he said that he wanted to make a 2D-style Zelda game with 3D elements. Some of the younger team members wanted to give Link the power to become flat like a painting, so he combined that with his own ideas.
“So we arrived at the idea of making a new game set in the existing world of A Link To The Past. More than the world or whatever else, the main thing I wanted to get back to was the jaunty tempo of a top-down game. In a 2D Zelda game, you can zip through the stage at a faster pace, which brings the action to the fore. I wanted players to revisit that style,” said Aonuma.
He was also asked about how he felt with regard to making a sequel to someone else’s game from 22 years ago, to which he replied, “I’m slightly worried to be making a sequel to someone else’s game, that’s for sure. When I was younger, I would never have dreamed of making a sequel to a game by Shigeru Miyamoto. But now that I’m older, I’m like, ‘Whatever!’”
Check out the interview on Edge Online and let us know if you’re looking forward to the new Zelda game!