George Gatniss

'Need For Speed' Set Visit: How Director Scott Waugh Puts the Audience in the Driver's Seat

EDIT
by Damon Houx January 29, 2014 @ 11:00 AM
DreamWorks
The main takeaway from my visit to the edit bay of ‘Need for Speed’ was the film’s emphasis on practical stunts, which seems the best way to make a video game adaptation as different and cinematic as possible. As we saw over the summer, the ‘Fast and Furious’ franchise has become so big that many of its insane set pieces were created digitally, whereas the ‘Need for Speed’ team was locked into an almost all practical approach. For gearheads and action aficionados, this is the best possible scenario.