If you were wondering why Kojima Productions is splitting up Metal Gear Solid 5 into two games, it has everything to do with how long we'll be waiting to play Phantom Pain.
Metal Gear Solid 5
During the invite-only PlayStation 4 press event in New York this past week, Hideo Kojima was on hand to show off some Metal Gear Solid 5: Ground Zeroes. He also inadvertently revealed Sony's consoles would have exclusive content for the upcoming prologue to MGS 5: The Phantom Pain.
When you have a game series that's been running as long as Metal Gear Solid's, it's tough to continue expanding on the narrative. It's even tougher to keep jamming new details into the history through prequels. Looks like Hideo Kojima might have finally hit a continuity wall with Metal Gear Solid 5: The Phantom Pain, but he's not worried.
Hideo Kojima has turned up the heat for Metal Gear Solid 5: The Phantom Pain's character design. According to the prolific director, it's all part of the plan to make the new characters more interesting to cosplayers... and the marketability sure doesn't hurt.
We knew David Hayter would be out, but we didn't know who was set to replace him in Metal Gear Solid 5: The Phantom Pain. On Thursday, Hideo Kojima announced Kiefer Sutherland was coming in to play Big Boss/Snake in the fifth entry.