Since the first film was such a big hit (and an Oscar nominee, to boot), we're not surprised that we're already hearing about 'Wreck-It Ralph 2.' The Disney Animation Studios film rode its "Toy Story With Video Games" premise all the way to a $428 million international gross and did so while actually being a good movie, which is easier said than done. With 'Wreck-It Ralph' hitting DVD and Blu-ray next week, the sequel rumblings have started, courtesy of director Rich Moore.
Movies allow us to experience life through another person's eyes. Video games allow us to experience life through another person's eyes -- and to control their decisions. We spend hours upon hours with these video game characters, until we feel like we know them; Mario, Sonic, Pac-Man, their adventures are so memorable, and their personalities so vivid that they almost seem alive. But of course their adventures and their personalities are all predetermined by programming, and they remain forever trapped by their unbreakable directives. If these characters weren't just a series of electronic impulses and computer code, it would be a tragic existence.
That, essentially, is the premise of 'Wreck-It Ralph,' a manic children's film about the souls of video game avatars. Made by Disney, it greatly resembles the premise of Disney's (and Pixar's) modern classic 'Toy Story,' in which toys are revealed to have lives and thoughts of their own when no one's around to play with them. Here we learn that when a suburban arcade shuts down for the night, the characters inside all the games cross over into each other's universes to socialize.
'Wreck-It Ralph' has continuously dolling out new posters, trailers, commercials and the like for its upcoming November 2 theatrical release. It may seem like you've already experienced everything about this film, but there's still more of this "secret world of video games" to be had.
We had the opportunity to sit down with the film's director Rich Moore back during Comic-Con 2012 to talk about his latest project.