200 Prototypes and 20 Studies Later, Microsoft Created the Xbox One Controller
The Xbox One controller might not look drastically different from the Xbox 360 controller at first glance, but upon closer inspection, it’s clear a lot of time and effort when into crafting the new peripheral.
Microsoft crafted some 200 different prototypes and compiled 20 different studies to come up with the final version of the Xbox One controller that debuted during its May unveiling. According to Xbox Wire, the controller packs in 40 all-new innovations to make playing games a more immersive experience.
Forget the improved d-pad and the better analog sticks, the best change Microsoft has made is adding a better connection for the headset. The data rate has been boosted to allow for higher fidelity audio, meaning you won’t sound as garbled when chatting with friends online. Of course, there’s no telling if the headsets will still only last a few months, but at least you’ll be able to hear and speak clearly for once.
There are also going to be what Microsoft calls Impulse Triggers, which provide haptic feedback (read: rumble) to make driving games and shooters more tactile. Seamless connectivity is also a big part of the change between generations. Now you won’t have to hold down sync buttons to get your console to recognize your controllers. There are LED sensors in the controller that Kinect can sense, and automatically syncs to the system. Those LEDs also help Kinect track players in the room, and if controllers are swapped, but more importantly, keeps you on the correct side of the screen in a split-screen game.
You can read more detail on all the changes coming over on the Xbox Wire, including about how the buttons are smoother and the controller is made to fit in your hands better. What do you think of the Xbox One controller?