Remedy is blazing a new path with its upcoming Xbox One title, Quantum Break. Part video game, part live-action serialized show, the exclusive title is a bold effort that could begin a wave of new ways to enjoy our favorite entertainment.

Of course, we don't really have any idea how that fusion will work. Fortunately for us, Remedy’s creative director and writer, Sam Lake, sat down with Game Informer to talk about how Quantum Break will effortlessly bring the two mediums together as one.

"What you get when you buy the game is essentially the first season of Quantum Break," Lake said. "That includes the whole game and the whole show. They are connected in many different ways. The idea is that you get this deeper entertainment experience and they are interwoven, so we are aiming to get the perfect TV show-model pacing."

Lake also elaborated on how the game would be intercut with episodes with real actors. "So you play an episode of the game, you do certain junction points and choices along the way, and once you get to the end, we unlock an episode of the show," Lake told the magazine. "You get to watch it and see the consequences of the choices you’ve made in the game. Then you see glimpses of other stuff that helps you in the game, it gives you further information about certain things as well as clues how to unlock even further material. And then once again you get to play another episode of the game and it goes like that."

Of course, you won't have to watch any of the live content if you don't want to, but if you're invested in the game and characters, you probably will want to watch. "Obviously, you as a gamer have freedom if you choose to skip the episode of the show and keep on going. You’re free to do that and come back to the show and watch it later on. We are trying to nail the perfect pacing so that doing it as intended, you get a deeper, more powerful experience," Lake stated.

That Remedy is calling Quantum Break season one means the developer has its eyes set on a second season eventually. A sequel certainly wouldn't be out of the question, but that the dev is thinking about it before the first game even arrives is certainly interesting.

What do you think of the way Remedy is planning on changing the way stories are told through games?