Double Fine Dreamed too Big for Broken Age
Not everything is going as planned for Double Fine’s big Kickstarter-backed Broken Age (nee Double Fine Adventure). In the latest backer-exclusive update, Tim Schafer explained how despite raising an incredible amount of money, Double Fine will be scaling back on just what Broken Age is, and announcing the game would release in two parts in 2014.
“Even though we received much more money from our Kickstarter than we, or anybody anticipated, that didn’t stop me from getting excited and designing a game so big that it would need even more money,” Schafer said. “So we have been looking for ways to improve our project’s efficiency while reducing scope where we could along the way. All while looking for additional funds from bundle revenue, ports, etc. But when we finished the final in-depth schedule recently it was clear that these opportunistic methods weren’t going to be enough.”
Double Fine’s chief explained the way the game was set up in his mind, it would have taken until 2015 to complete. That’s just too much time the developer can’t afford, and thus Broken Age is being scaled back to about 75 percent of its original size. The first half of the game will release in early 2014 through Steam Early Access, with the second half arriving in the Spring as DLC.
“It’s just taking a while because I designed too much game, as I pretty much always do,” Schafer added. “But we’re pulling it in, and the good news is that the game’s design is now 100% done, so most of the unknowns are now gone and it’s not going to get any bigger.”
To be fair, Double Fine never promised an exact release date for Broken Age to this point, but the news that the $3.3 million raised still wasn’t enough to craft the game completely despite the initial $400,000 budget is a little disheartening. Perhaps now we can understand a bit about why Double Fine has had some development troubles with publishers in the past.