After a solid and atmospheric trailer debuted at E3 2013, we were immediately interested in Ready at Dawn's upcoming PlayStation 4 title, The Order: 1886. We didn't know much about the game beyond what the trailer showed, but now the developer has opened up a bit about what to expect from the new IP.

Studio co-founder Ru Weerasuriya talked with the PlayStation Blog about what the developer's plans were for The Order, and what players should expect form the upcoming game. "The Order is a third person action adventure with shooting mechanics," Weerasuriya said. "It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience."

Though Ready at Dawn's co-founder wasn't keen to discuss much of the game's mechanics, he did elaborate on how The Order would deliver on a filmic experience. "When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting," Weerasuriya stated. "Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go 'Wait, something is wrong with this image.'"

With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way."

Even if we still don't know exact details on the game's mechanics, The Order: 1886 definitely sounds like it will deliver. We're cautiously optimistic about Ready at Dawn's first next-gen game, and hope when we do see some actual gameplay, it looks as interesting as what Weerasuriya described.

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