Since the first film was such a big hit (and an Oscar nominee, to boot), we're not surprised that we're already hearing about 'Wreck-It Ralph 2.' The Disney Animation Studios film rode its "Toy Story With Video Games" premise all the way to a $428 million international gross and did so while actually being a good movie, which is easier said than done. With 'Wreck-It Ralph' hitting DVD and Blu-ray next week, the sequel rumblings have started, courtesy of director Rich Moore.
The Annie Awards may not be as high profile as the Oscars, but they're always a fascinating look at a corner of the film and television world that is often overlooked during the awards season: animation. Considering the company's legacy, it feels appropriate that Disney dominated at the 40th Annual Annie Awards, with 'Wreck-it Ralph' and 'Paperman' going home as the big winners.
With each passing awards ceremony, the Academy's snubbing of Ben Affleck for Best Director looks increasingly ridiculous. Some thought that 'Argo' winning Best Picture and Best DIrector at the Golden Globes was something of a fluke, but now that the critically acclaimed box office hit has won big at the Producer's Guild of America awards, you may want to shuffle around your Oscar bets.
It was a given: 'Skyfall' was going to win the weekend no matter what. What wasn't a given was 'Skyfall' shattering the opening weekend record for its franchise and positioning itself to become the most successful film in history of the James Bond films. 007 is back and after 50 years, he's showing no signs of slowing down.
'Wreck-It Ralph' this theaters this past weekend and, excuse us for saying, "wrecked" the box office, beating out 'Flight' with Denzel Washington and 'Argo' with Ben Affleck. The animation paired with the loveable characters played by John C. Reilly and Sarah Silverman contributed to the movie's success, no doubt, but one has to wonder if the numbers would have been comparable if the earlier concept art was selected over the final product.
Movies allow us to experience life through another person's eyes. Video games allow us to experience life through another person's eyes -- and to control their decisions. We spend hours upon hours with these video game characters, until we feel like we know them; Mario, Sonic, Pac-Man, their adventures are so memorable, and their personalities so vivid that they almost seem alive. But of course their adventures and their personalities are all predetermined by programming, and they remain forever trapped by their unbreakable directives. If these characters weren't just a series of electronic impulses and computer code, it would be a tragic existence.
That, essentially, is the premise of 'Wreck-It Ralph,' a manic children's film about the souls of video game avatars. Made by Disney, it greatly resembles the premise of Disney's (and Pixar's) modern classic 'Toy Story,' in which toys are revealed to have lives and thoughts of their own when no one's around to play with them. Here we learn that when a suburban arcade shuts down for the night, the characters inside all the games cross over into each other's universes to socialize.